
Have you noticed a difference in the way players are engaging with Critical Ops compared to other mobile games? Therefore, map layouts, character handling and most importantly the gun handling has been tweaked to be a perfect fit for the platform.īecause of this, Critical Ops feels more intuitive and fast-paced and ‘running and gunning’ is possible, though careful positioning and controlled fire is still very rewarding. Mobile games tend to have shorter session lengths, and of course the controls are vastly different from the typical mouse and keyboard set-up.

Tim Spaninks: I’d say the biggest change is the pacing. : Counter-Strike was an obvious inspiration in the development of Critical Ops, but what were the biggest adaptations you made for the mobile platform? To find out, reached out to Critical Force Lead Designer Tim Spaninks and Head of Community and eSports Juri Juskevits. There's no shortage of appetite for the game, then, but how is Critical Force planning to leverage this growing community to make Critical Ops a successful mobile eSport? And what does a successful mobile eSport look like anyway?

Its Finnish developer Critical Force has raised capital and set its sights firmly on mobile eSports, partnering with fellow Finns Reforged Studios.Īnd in November 2016, Critical Ops hit 10 million downloads - despite not being available worldwide.

There have been a number of efforts to nail the FPS genre on mobile, but the Counter-Strike-inspired Critical Ops seems well-positioned to finally do it.
